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Become a sponsor to Nick Fox-Gieg

I'm an animator and XR developer in Toronto. I like to make my own tools—for example:

  • My latest project, the Lightning Artist Toolkit, a set of pipeline tools for volumetric frame-by-frame animation.
  • KinectToPin, a utility for recording Kinect mocap data to After Effects puppet pins.
  • ManosOsc, a utility for sending Leap Motion mocap data over OSC.
  • AEToolbox, a shelf of JS automation commands for After Effects; also a great template for any AE ScriptUI project.
  • ViveTrackerExample, a tutorial for using Vive trackers without a headset.

Featured work

  1. n1ckfg/ManosOsc

    (Eyebeam #13 of 13) Output OSC, MIDI, and After Effects/Maya animation scripts from the Leap Motion controller.

    Processing 55
  2. n1ckfg/KinectToPin

    (Eyebeam #1 of 13) Developed with @FakeGreenDress. Record, stream, and export Kinect mocap data to After Effects puppet pins. Record directly from the Kinect or over OSC. Compiling or running from …

    Python 44
  3. n1ckfg/AEToolbox

    JS automation for After Effects; also a great template for any ScriptUI project.

    JavaScript 69
  4. n1ckfg/PShaderToy

    ShaderToy boilerplate for Processing 3, Unity

    JavaScript 61
  5. n1ckfg/OpenPoseRig

    Using OpenPose in a 3D animation pipeline. Based on the work of @CMU-Perceptual-Computing-Lab, @una-dinosauria, @ArashHosseini, and @keel-210.

    Processing 62
  6. n1ckfg/ViveTrackerExample

    Use the Vive tracker without a headset.

    C# 56

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