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TODO [ENGINE][GFX]: Add "alpha to coverage" flag for objects from scene file #41

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steaklive opened this issue Oct 22, 2021 · 0 comments
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Some RenderingObjects (i.e., trees) might need "alpha-to-coverage" blend state (otherwise, Gbuffer has useless alpha geometry, GI is breaking a bit, etc). A possibility to set and read this flag from the scene's file should be added. Currently, only the foliage system has "alpha-to-coverage" by default.

@steaklive steaklive added the bug Something isn't working label Oct 22, 2021
@steaklive steaklive changed the title TODO: add "alpha to coverage" flag for objects from scene file TODO [ENGINE][GFX]: Add "alpha to coverage" flag for objects from scene file Mar 17, 2022
@steaklive steaklive added the enhancement New feature or request label Oct 29, 2022
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