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TODO [GFX]: Fix darkened shadows in light probes #89

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steaklive opened this issue Feb 4, 2024 · 0 comments
Open

TODO [GFX]: Fix darkened shadows in light probes #89

steaklive opened this issue Feb 4, 2024 · 0 comments
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steaklive commented Feb 4, 2024

When rendering to a light probe (i.e. specular), it is very noticeable that shadows are way too dark. Perhaps, a fake opacity value can be added to a probes-specific shader permutation. We don't need a physically accurate solution for probes, just something that won't ruin their convoluted radiance with pitch-black texels.

@steaklive steaklive added the bug Something isn't working label Feb 4, 2024
@steaklive steaklive added this to the v1.2 milestone Feb 4, 2024
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