D2DX is a complete solution to make Diablo II run well on modern PCs, with high fps and better resolutions.
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Updated
Apr 7, 2023 - C++
D2DX is a complete solution to make Diablo II run well on modern PCs, with high fps and better resolutions.
CPU Raytracer algorithm with shadows, reflections, refractions and simple anti-aliasing implemented in C++
An anti-aliased Minecraft UI engine with Figma in mind.
A research-oriented version of the TAA implementation from Unity's post-processing stack
Set of efficient Bresenham rasterisers ported from Alois Zingl' code
MorphoLogical AntiAliasing for monchromatic models
Rip-NeRF: Anti-aliasing Radiance Fields with Ripmap-Encoded Platonic Solids
A small application demonstrating Shadows, Bump Mapping, Anti-Aliasing and a Quaternion Camera under DirectX 10
Code Repository for Computer Graphics Theory and Sessional!
Gluon implementation of anti-aliased CNNs
基于webgl的一些渲染技术demo
Raytracing project with multi-threading, anti-aliasing and procedural textures.
Generates images for the 3D antialiasing Godot 4 documentation
Multimedia system: Video player with resampling, spatial and temporal aliasing effects. Focused on content-aware frame resizing(seam-carving)
FXAA technique based on Nvidia's FXAA whitepaper. Using Direct3D 11, HLSL.
OpenGL Playground repository for tracking my progress in learning OpenGL.
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