Rip-NeRF: Anti-aliasing Radiance Fields with Ripmap-Encoded Platonic Solids
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Updated
May 16, 2024 - Python
Rip-NeRF: Anti-aliasing Radiance Fields with Ripmap-Encoded Platonic Solids
WPF Applications, Image Filtering Algorithms, Rasterization/Drawing Algorithms
Uncover fundamental graphics techniques using GLUT in this repository. Users have the choice among four distinct programs, each highlighting a specific graphics technique or transformation, from anti-aliasing to complex transformations.
Generates images for the 3D antialiasing Godot 4 documentation
Repo to contain the assignments for CSCI 576: Multimedia Systems course at USC
CPU Raytracer algorithm with shadows, reflections, refractions and simple anti-aliasing implemented in C++
D2DX is a complete solution to make Diablo II run well on modern PCs, with high fps and better resolutions.
An Object Oriented Ray Tracer in C++
ReShade motion TAA solution, far cheaper than the others.
Code Repository for Computer Graphics Theory and Sessional!
OpenGL Playground repository for tracking my progress in learning OpenGL.
An anti-aliased Minecraft UI engine with Figma in mind.
Raytracing project with multi-threading, anti-aliasing and procedural textures.
FXAA technique based on Nvidia's FXAA whitepaper. Using Direct3D 11, HLSL.
A set of 6 assignments that I worked on for CSCI-580, 3D Graphics and Rendering at USC. These assignments combined make up for a small, basic graphics library.
Demos of anti-aliasing by supersampling and lowpass filtering.
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