Repository for the project way-finder, an indoor mapping solution
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Updated
Feb 4, 2019 - JavaScript
Repository for the project way-finder, an indoor mapping solution
Some assignments I did in the Artificial Intelligence Programming course at Norwegian University of Science and Technology
A collection of graph algorithms
Practical activity #1, Artificial Intelligence, in Computer Engineering graduation.
Project | Artificial Intelligence Tournament
A Jupyter Notebook with famous graph traversal Algorithms Visualized.
Jeu vidéo développé sous Unity3D dans le cadre du projet d'ISN (baccalauréat).
A visualization of Path-Finding algorithms using Pygame
A* Path Finding visualizer made with Pygame.
Project of Artificial Intelligence course in NTUA regarding pathfinding algorithms
A* search for the Hanoi problem, with any initial condition. The algorithm is implemented in Prolog.
Implementation of the A* algorithm for solving the 15-piece board game
A collection of simple A* pathfinding implementations that I am writing for different languages. This was intended as a personal learning project. However if you stumble upon this, feel free to use it. Any feedback would be primo.
A visual representation of pathfinding algorithms
Python application using tkinter to see the shortest path
W.I.P | Path Finder utilisant l'algorithme A*, sans librairie et en POO
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