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This is a Computer Networking based client-server tic-tac-toe game which uses sockets and ports. The game displays 3X3 grid with labels at both ends, and can be played from remote locations. After the final result, the host has the privilege to ask for a rematch which the client may or may not accept.
Here, we created a NetworkSimulator using C++ on Repl.it that demonstrates the working of the physicalLayer and dataLinkLayer of Network Protocol Stack using this Simulator. This is our Sem Project for Computer Networks.
a hub for hands-on experiments and projects. Delve into protocol implementation, file transfer mechanisms, and more. Ideal for learners and enthusiasts seeking practical insights into computer networking.
A computer network topology that was built on Cisco Packet Tracer, the project includes the following Functionalities: IP Configuration, OSPF Routing, DHCP, Static NAT, Vlans, Telnet, and SSH, etc
Implemented GET, HEAD, POST, PUT, DELETE HTTP Request Methods, including all headers and status codes. Multithreading also Implemented in the server to run multiple requests simultaneously.
Created an entire Fog-enabled cyber Physical system, based on many theoretical research papers. Utilizing the Pairing Based Cryptography(PBC) library created an entire system of machines that could communicate and interact via encrypted messages, shared via UDP connection, which were encrypted using ECC encryption and tag generation methodology.