A powerhouse of audio functionality for macOS and iOS
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Updated
Jun 11, 2024 - Objective-C
A powerhouse of audio functionality for macOS and iOS
An AudioPlayer/Streaming library for iOS written in Swift using AVAudioEngine.
Type-safe and easy abstraction over Apple's CoreAudio C API for macOS.
A small shell utility that kills the CoreAudio service on macOS to get it to try and reboot itself. It usually fixes issues I have with macOS seemingly forever *trying* to connect to my AirPods.
C++17 library for creating macOS Audio Server plugins.
Specific-Application Volume Control Hotkeys for Windows.
A cross-platform C++ library for recording, playing, and processing audio on Windows, Android, Linux, iOS, and macOS.
A flexible cross-platform IIR and FIR engine for crossovers, room correction etc.
An audio player for macOS, inspired by Winamp.
a cross-platform, terminal-based music player, audio engine, metadata indexer, and server in c++
Classes simplifying common operations in Core Audio and Audio Toolbox.
Aerials Audio System with miniaudio
Core Audio, Audio Toolbox, and AVFAudio utilities
Powerful polyphonic synthesizer for iOS that relies on sound fonts for generating audio - https://bradhowes.github.io/SoundFonts/
🔊 A Swift framework that aims to make Core Audio use less tedious in macOS
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