Lighting of textured sphere with bump-mapping and shadows on a plane on D3D
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Updated
Jan 14, 2010 - C++
Lighting of textured sphere with bump-mapping and shadows on a plane on D3D
3D graphics C++ library for Windows released under the zlib license.
Rotozoomer demo using Direct3D 9 in MFC/C++.
Managed Wrapper around the DirectDraw 7 Interface.
A small application demonstrating Shadows, Bump Mapping, Anti-Aliasing and a Quaternion Camera under DirectX 10
Source code for the 2006 windows 64K intro 'Southside Exploration' by Rob / Aardbei.
Qt library for making directx and opengl screenshots.
Simple 3d engine on DirectX11
Experimental DirectX11 based 3D/Physics Game Engine
Legacy VB6 open-source ORPG
Legacy VB6 ORPG engine
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