Winter Rain is an ECS (Entity-Component-System) library developed in C++23. It provides a powerful framework for building scalable and efficient game engines and simulations.
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Updated
Jun 13, 2024 - C++
Winter Rain is an ECS (Entity-Component-System) library developed in C++23. It provides a powerful framework for building scalable and efficient game engines and simulations.
3D C++ Game Engine - yet another open source game engine
Extensions for Arch with some useful features like Systems, Source Generator and Utils.
...the tiny, tiny, high-energy Entity-Component System!
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
An entity component system (ECS) for Python
A love2d sort-of-ecs system and some other gamey utilities to get games off the ground.
C# ECS for high performance DoD. C# ORM for .NET with Messaging and Pub-Sub.
FLECS port of https://github.com/reworks-org/EnttPong
Entity Component System focused on usability and flexibility.
3D engine with modern graphics
A fast entity component system (ECS) for C & C++
Game engine for 2D and 3D projects with entity component system (ECS) and data-oriented design
Coire-Ansic is from irish mythology and means "un-dry Cauldron". it has no relation to this project I just thought it sounded funny. This is another Entity Component System with a focus on over templating every possible thing to make the ugliest code you've ever seen.
A spaceship game
Pure C# Entity Component System framework
Entity component system
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