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A hybrid of the Entity-Component-System and Model-View-Controller patterns with new concepts developed specifically for games. Ents is easy to integrate into your game, is developed to be decoupled from a graphics library, and is very memory conscious compared to similar frameworks.
CRM Map: a provisioning and decision-making tool that visualizes signal coverage of base stations and customer density on the Google Map for the wireless companies.
[HEADER-ONLY] C++14 simple entity/component system for realtime games. Simplicity of use is preferred over a real "entity-component-system" hierarchy. Components update and draw themselves (users create their own components and override the virtual methods). Fast, easy to use and to expand. Should be fine for any simple game.