mastermind maker and breaker
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Updated
Feb 21, 2018 - C
mastermind maker and breaker
🚢 Scala BattleShip AI for Purdue Hackers AI Competition
Stealth Temple: Game with Multi-Agent, Behaviour-oriented Enemy Artificial Intelligence (Bachelor Thesis)
tic-tac-toe is a c++ console application to teach computer to play tic tac toe by a smart way using minimax algorithm.
An advanced version of Connect four game vs. Adversarial search based AI agent with heuristic pruning
Connect4AI is a two-player game where you can play against a computer that uses the minimax algorithm to choose its moves. The game is developed in Python3 using Pygame, and features a GUI for an enhanced user experience. The game can help with improving strategic thinking, and is a great example of how to implement a game AI using the minimax algo
Ecosystem simulation in C++ with custom game engine (not stable and usable yet)
This repository contains the source code and assets for a series of game AI projects using the Godot Engine.
The story of a father's pursuit for his lost child.
Semester project for Intelligent Software - Bots for Unreal Tournament
A bot for an AI contest at CodingGame
The best, if not the only, CoffeeScript Screeps AI
Connect4 (Score4, Vier in einer Reihe, Vier gewinnt) game in Java/JavaFX and minimax AI
Repository for a project where I'm experimenting with different AI techniques using Unity. Currently includes Fuzzy Logic and Reinforcement Learning.
基于PyTorch的分布式强化学习框架
Unity components of SymOntoClay Engine. SymOntoClay Engine is a hybrid language with logic programming and fuzzy logic for defining game characters behavior.
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