PhrozenByte Debug is a utility resource for Multi Theft Auto: San Andreas (MTA:SA), allowing resource developers to add "quiet" debug messages to their resources.
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Updated
Mar 24, 2018 - Lua
PhrozenByte Debug is a utility resource for Multi Theft Auto: San Andreas (MTA:SA), allowing resource developers to add "quiet" debug messages to their resources.
Multi Theft Auto is a game engine that adds full network multiplayer functionality to Rockstar North's Grand Theft Auto game series, in which this functionality is not originally found.
Improve your server's vehicles with enhanced engine sounds.
An attempt at creating an object oriented GUI framework relying solely on the DirectX drawing methods provided by MTA: San Andreas and not the readily available CEGUI framework. Contains functionality for GIF image drawing (something not natively supported by MTA), setting custom mouse cursors (CUR and ANI formats supported), as well as rotating…
Simple script to temporarily disable vehicle collisions to pass through fences, buildings and other vehicles.
PhrozenByte Stunt Drag Markers is a resource for Multi Theft Auto: San Andreas (MTA:SA), allowing mappers to add scripted events to their maps.
Multi Theft Auto [MTA] | Local chat system
Multi Theft Auto is a game engine that adds full network multiplayer functionality to Rockstar North's Grand Theft Auto game series, in which this functionality is not originally found.
BC - Bans Control
AQA A Level Computing Coursework, an MTA Community written in Lapis
A map mode for race maps for the multiplayer modification MTA (Multi Theft Auto)
Use Minecraft color formatting instead of Hex.
Invictum Arena Gamemode.
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