Implementation of DiffDock: Diffusion Steps, Twists, and Turns for Molecular Docking
-
Updated
Jun 10, 2024 - Python
Implementation of DiffDock: Diffusion Steps, Twists, and Turns for Molecular Docking
Object Impermanence is a VR dungeon crawler utilizing Non-Euclidean Geometry tricks and puzzles.
Unity 3D Exploration of non-Euclidean geometry through the implementation of non-Euclidean impossible portals and infinite stairs. Includes an immersive experience where users can traverse through portals that defy our traditional understanding of space and perspective.
A "non-euclidean" raycaster written in cpp for my NEA project
VR game based around optical illusions and non-euclidean geometry. (WIP)
Coursework for [COMS 4995] Geometric Data Analysis at Columbia University
A library for optimization on Riemannian manifolds
EscherSketch: an experiment in creating tilings of the hyperbolic plane from Euclidean triangles, similar to Escher's Circle Limit series.
Code for CVPR-W 2020 paper "Hierarchical Image Classification using Entailment Cone Embeddings" https://arxiv.org/abs/2004.03459
A a non-Euclidean Asteroid-like game written in a fragment shader(shadertoy)
Variational Autoencoder with non-euclidean (hyperbolic) latent space
Metaverse project in unity
Metaverse project in unity
non-euclidean ray tracing engine
A 3D non-Euclidean raycaster based on gluing the insides of cubes
Prototype for a fascinating VR tool
Mixed-curvature Variational Autoencoders (ICLR 2020)
Redirected Walking in VR Spaces - Maximizing physical space by using procedurally generated non-euclidian environments.
An interactive demo that renders a non-Euclidean 2D grid
Add a description, image, and links to the non-euclidean-geometry topic page so that developers can more easily learn about it.
To associate your repository with the non-euclidean-geometry topic, visit your repo's landing page and select "manage topics."