A New Cross-Platform 2D 3D Game Engine
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Updated
Oct 28, 2023 - C++
A New Cross-Platform 2D 3D Game Engine
The Dæmon game engine. With some bits of ioq3 and XreaL.
DirectX 11 Renderer written in C++11
Audio plugin framework. VST2/VST3/AU/AAX/LV2 for Linux/macOS/Windows.
A Python binding for the great C library raylib.
A straight-forward, easy-to-use, drop-in, PBR replacement for Panda3D's builtin auto shader
WebGL2.0 3D Engine - Global Illumination - RayTracing
An OpenGL / WebGPU engine for Desktop JVM, Android and Javascript written in Kotlin
Cross platform 3D renderer in C++ and OpenGL with lighting, shadows and materials.
DirectX 12 Rendering Engine
在Unity中实现 LearnOpenGL中公式实现的 PBR 渲染, 包含生成辐射度贴图、预滤波环境贴图、镜面brdf积分贴图
Orkid Media Engine (C++/Lua/Python3/Linux/MacOs/OpenVR)
A rendering engine, what else?
A Processing library providing physically based rendering and materials
A 3D engine created from scratch in WebGL
Game engine playground.
DX11 / EX9 related nodes from mcropack
PBR based renderer in Java using OpenGL (ES) with GLTF support. Vulkan support is being worked on.
A simple rendering library to experiment with CG techniques in OpenGL.
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