A Project to code the Quake 3 algorithm in every langauge
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Updated
Jun 1, 2024 - HTML
A Project to code the Quake 3 algorithm in every langauge
A game engine editor for the Quake engine designed to modernize and streamline the development process for mods and games.
Quake/Hexen 2 Map compiling tools - branch of http://disenchant.net/utils
Mirror of https://gitlab.com/xonotic/darkplaces - The Quake engine that powers Xonotic https://xonotic.org
Extract information from QuakeWorld MVD demos.
A collection of maps for Source Engine based mods.
QuakeWorld servers overview (details, map view, statistics).
A WIP 3D retro game engine inspired by GoldSrc and Quake
Bite-sized QuakeC VM written in C
The open-source, cross-platform level editor for id Tech based games.
A starter kit to consolidate various tools and resources into one comprehensive package, facilitating the quick and easy creation of Quake and GoldSrc engine-based maps with just a few clicks.
scalu is an event-based programming language and compiler targeting config files in Valve's Source Engine
I propose a new form of logic; Logic Geometry. Dynamic connections, or dynamic geometric logic, or logic through the changing shape of geometry, like a truth table that the truths change and is essentially functional programming, but is logic without mathematics, where the changing shape is the only information.
Downloads demos from QTVs, uploads to file storage and stores info in database.
A crate for handling QuakeWorld KTX stats JSON files.
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