A 3D graphical Ray tracing engine built in C++
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Updated
Nov 5, 2023 - C++
A 3D graphical Ray tracing engine built in C++
🔦 Ray Tracing implementation [👨🏫 Teacher: Киселев Александр Викторович] {7️⃣ Semester} (Computer game development)
Path tracing in native Looking Glass display format. Supports glTF scenes and a single area light.
An extensible ray-tracing library implemented entirely in Java
An implementation of ray tracing algorithm in c++
Parallel Ray Tracing using MPI and OpenMP
Computer Graphics: Ray Tracing
A web raytracer based on the book "The Ray Tracer Challenge"
A ray tracer with the phong lightning mode, multiple light sources, texture mapping and 4 primitive shapes; sphere, cylinder, plane and cone.
It is my implementation ray tracing by RayTracingInOneWeekend book
A simple but optimized path tracer written in Java with minimal imports.
This C++ implementation renders multiple implicitly defined spheres under multiple light sources using Bling Phong Model. It also considers the hard and soft shadows as well as mirroring and refraction of light rays that generate different visual effects
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