Free Open Source Ronin Game Engine FOSRGE - Replace UnityEngine.
-
Updated
Jun 2, 2024 - C++
Simple DirectMedia Layer (SDL) is a cross-platform software development library designed to provide a hardware abstraction layer for computer multimedia hardware components. Software developers can use it to write high-performance computer games and other multimedia applications that can run on many operating systems such as Android, iOS, Linux, macOS, and Windows. SDL manages video, audio, input devices, CD-ROM, threads, shared object loading, networking and timers. For 3D graphics, it can handle an OpenGL, Vulkan, Metal, or Direct3D context. The library is internally written in C, and provides the application programming interface in C, with bindings to other languages available. SDL is extensively used in the industry in both large and small projects. Over 700 games, 180 applications, and 120 demos have been posted on the library website.
Free Open Source Ronin Game Engine FOSRGE - Replace UnityEngine.
MazeRunner developed on C with SDL2 is used to study algorithms like DFS, BFS, A* and etc.
Cross-platform Audio Visualizer
Improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World. Join OpenXRay! ;)
Tiny software rasterizer with programmable shader & skeletal animation support written in C++.
[in development] Free pixelart editor made in SDL2 C++
A minimal C++ toolset for 2D games using SDL2 + OpenGL 🐧
Unit files for building Free Pascal and Delphi applications using the SDL2 library
Open source remake of Tails Adventure for modern platforms
The continuation of the venerable JA2-Stracciatella project.
Created by SDL Community
Released 1998