DashEngine is a Sonic Engine/Framework for Unreal Engine 4
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Updated
Aug 29, 2021 - C++
DashEngine is a Sonic Engine/Framework for Unreal Engine 4
The ECSU Framework simple tool for choosing an ID for an Extra Character, ignoring those already registered.
Implementations of Deep Reinforcement Learning Algorithms and Bench-marking with PyTorch
A C++ library and collection of tools that aims to make modding games in the Sonic the Hedgehog franchise easier.
Source Code for a Sonic Fan Game Made in Game Maker Studio
WIP decompilation of Sonic Advance 2 - a GameBoy Advance game written in C
Dimension Dash was an 8-bit runner Android game based off sonic (active 2016-2018). It uses the Unity game engine, and was a successful release with over half a million downloads and thousands of active users.
Import and export RenderWare animations (.anm) into Blender 3D
Mod Files for the Xbox 360 version of Sonic '06 mod; Legacy of Solaris.
Open source recreation of original Sonic The Hedgehog 1991 game on C++ programming language.
A toolkit and library for SONIC THE HEDGEHOG file formats
Proximal Policy Optimization (PPO) algorithm for Sonic the Hedgehog
A GameMaker Studio 2 template project used for constructing games based on the Sonic the Hedgehog series.
Simple platformer game made in Godot Engine by New Dev
Simplified version of "Hedge Physics" by LakeFeperd and Damizean
A template used for constructing games in GameMaker: Studio based on Sonic the Hedgehog titles for the Sega Genesis / Mega Drive.
A Slack / Discord Bot for playing Gamebooks
A port of the Sonic CD 2011 decompilation to the 3DS.
A Sonic the Hedgehog fan game developed in GameMaker: Studio for Windows PC, now ported to GameMaker Studio 2.
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