ssao
Here are 42 public repositories matching this topic...
This graphics engine is made in C++ and OpenGL and features PBR, PBR IBL and SSAO.
-
Updated
Jun 7, 2023 - C++
Real-Time Computer Graphics framework.
-
Updated
Jun 26, 2022 - C
Deferred shading and stuff
-
Updated
Aug 1, 2015 - JavaScript
Experimental deferred Rendering projects with modern OpenGL
-
Updated
Apr 16, 2024 - Go
A renderer featuring advanced techniques such as PBR/IBL, deferred shading, SSAO, and shadow mapping.
-
Updated
Jun 11, 2024 - C++
Deferred rendering with SSAO and post processing effects.
-
Updated
Aug 16, 2021 - C++
A deferred PBR renderer in OpenGL.
-
Updated
Jun 11, 2024 - C++
My first rendered scene using Vulkan API
-
Updated
Apr 16, 2021 - C++
SAO template for koa2
-
Updated
Aug 30, 2019 - JavaScript
Simple Vulkan toy renderer demonstrating some popular AO methods used in real-time rendering. Crytek SSAO, HBAO and Alchemy AO
-
Updated
Nov 15, 2022 - C++
A combination of Realtime-point-light-shadows-in-unity-URP and Deferred-Rendering-SSAO-in-unity-URP
-
Updated
May 11, 2021 - C#
Link's Real-Time Rendering Lab.
-
Updated
May 8, 2020 - C++
A demonstration of the Screen-space ambient occlusion technique in OpenGL.
-
Updated
Sep 29, 2019 - Java
Mostly realtime graphics engine
-
Updated
Jul 14, 2019 - C++
Improve this page
Add a description, image, and links to the ssao topic page so that developers can more easily learn about it.
Add this topic to your repo
To associate your repository with the ssao topic, visit your repo's landing page and select "manage topics."