A Non-Official OpenAI Rest Client for Unity (UPM)
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Updated
Jun 10, 2024 - C#
Unity is a game development platform used to build high-quality 3D/2D games that can deployed across mobile, desktop, VR/AR, consoles, or the web.
A Non-Official OpenAI Rest Client for Unity (UPM)
Repository for PlayEveryWare's EOS Plugin for Unity, bringing the functionality of Epic Online Services to the Unity Game Engine.
Property drawer that allows class selection from drop-down in Unity.
The Official Mixed Reality Framework for Unity
Unity Scene References for Runtime and Editor. Strongly typed, robust, and reliable. Provides GUID, Path, Build Index, Name, and Address.
A simple selection history window for Unity.
Change the C# compiler (csc) used on your Unity project, as you like!
Template repository for creating Unity game engine packages
小巧轻量的Unity资源管理方案
Library for drawing vector shapes in Unity.
Capture a screenshot with effect and display it. Light-weight, non-realtime, no-camera (and no-PostProcessingStack), but be effective enough. The captured snapshot can be used as a background for a UI panel.
A set of classes to convert Unity Addressables callbacks/coroutine workflow to async/await with UniTask.
Collection of utility methods, design patterns, and extensions for Unity.
A synchronous event bus for Unity, using strictly typed events and generics to reduce runtime overhead.
Unity Gradient Texture generator
A convenient way to edit and compare version numbers according to the Semantic Versioning 2.0.0 specification. Also includes a property drawer for Unity.
Simple to use Update Manager pattern for Unity + Jobified Update for MonoBehaviours and pure C# classes alike
Created by Unity Technologies