A C++ scriptable game/rendering engine using Vulkan
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Updated
Jun 13, 2024 - C++
A C++ scriptable game/rendering engine using Vulkan
Modular Game Engine with HAL and Vulkan
Vulkan header generator, OOP-style API wrapper, framework and prospective Vulkan-based game engine for Object Pascal
Abstraction layer over Khronos Vulkan API
Yet Another Vulkan Engine
One stop solution for all Vulkan samples
A modern cross-platform low-level graphics API
Procedural world game based on raycast rendering and sparse voxel octree technologies with using Vulkan API
3D Rubik's Cube Solver
KDGpu is a thin wrapper around Vulkan to make modern graphics easier to learn and use
The exomia/vulkan-api repository contains .NET bindings providing low-level and cross-platform access to the Vulkan API.
Implementation of OpenCL 3.0 on Vulkan
Vulkan render
🎲 Modern 3D graphics made simple with C++17 cross-platform framework and rendering abstraction API on top of DirectX 12, Metal & Vulkan
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