wgpu
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LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
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Jun 11, 2024 - GLSL
Bindings to WGPU Native in the Odin programming language
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Jun 11, 2024 - Odin
Yet an other 2D Vector Graphic rendering library written in rust
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Jun 11, 2024 - Rust
Next-gen fast plotting library running on WGPU using the pygfx rendering engine
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Jun 11, 2024 - Python
The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.
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Jun 11, 2024 - C#
Generate typesafe Rust bindings for wgsl shaders in wgpu
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Jun 11, 2024 - Rust
Creative coding and optical illusions in Rust.
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Jun 10, 2024 - Rust
3D game programming and rapid prototyping library.
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Jun 10, 2024 - C
a 2d sdf-based renderer
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Jun 9, 2024 - Rust
Rust Game engine integrated in Blender [WebGPU ready]
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Jun 9, 2024 - Rust
Running a Bevy app in a Web Worker and interacting with HTML elements and the Bevy engine.
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Jun 8, 2024 - JavaScript
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