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42 public repositories
matching this topic...
This project is a playground for learning how to use the WebGPU Shading Language (WGSL). It sets up a window and a basic render pipeline using the wgpu and winit crates, and then applies a random shader to the window.
Experimental Viewer for Ship's models.
Updated
May 12, 2024
JavaScript
Updated
Sep 11, 2020
Rust
A native cross platform code editor using Vulkan
Updated
Jan 19, 2022
Rust
async winit experiment thingy
Updated
Jul 13, 2023
Rust
Boid Simulation in rust. Rendered using WGSL (WGPU & WINIT)
Updated
Aug 27, 2023
Rust
Minimum Reproducible Example showing that I'm incapable of drawing circles using a GPU :D
Updated
Aug 14, 2023
Rust
Half-backed chess game in rust and opengl
Updated
Nov 20, 2023
Rust
Simple (at least I tried) Rust winit example
Updated
Mar 15, 2024
Rust
Real time path tracing engine
Simple graphics demo in Rust
Let Tauri's transparent background rendering window be stacked on Bevy's rendering window in real time to run the game with native-level performance!
Updated
Mar 25, 2024
Rust
A small game framework written in Rust using Winit and Vulkano, to help with handling events, rendering, and animation for 2D games.
Updated
Jun 26, 2022
Rust
Game of Life-like simulations using wgpu.
my experimental rust gui framework
Updated
Feb 11, 2024
Rust
Learn graphics for theoretical gui with rust language
Updated
Oct 20, 2023
Rust
A port of Tiny Renderer to Rust for fun :)
Updated
Aug 30, 2023
Rust
A game engine for cool moddability and procedurally generated data
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