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Feature to import/export .ent files #56

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Outerbeast opened this issue Oct 11, 2021 · 4 comments
Open

Feature to import/export .ent files #56

Outerbeast opened this issue Oct 11, 2021 · 4 comments
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enhancement New feature or request

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@Outerbeast
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Outerbeast commented Oct 11, 2021

Will obviate the need for using ripent alongside bspguy
Options to import/export only brush entities or point entities

@wootguy
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wootguy commented Oct 26, 2021

UnrealKaraulov added this a while ago but it's not in the latest Windows build.

@wootguy wootguy added the enhancement New feature or request label Oct 26, 2021
@UnrealKaraulov
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UnrealKaraulov added this a while ago but it's not in the latest Windows build.

Sorry but I no have time to recreate my pr, I still add some more features and fixed in my fork, like support "angles" keyword, etc.

@UnrealKaraulov
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@wootguy also, https://github.com/UnrealKaraulov/bspguy/blob/86f22f20c587698ac17b745507139f59540064b9/src/editor/Gui.cpp#L257 , now all exported BSP models has working collision, even client support this models without any problems.

@UnrealKaraulov
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UnrealKaraulov commented Dec 22, 2021

But need skip optimize "clipnodes", because collision is broken after optimize clipnodes.

And I added FileManager in my fork, but this feature required c++17. (Filesystem)

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