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Building wxGTK 3.2 under macOS doesn't work #24460
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Using Thanks! |
@vadz To be honest it looks like a bug in
(Initially I tried on 10.6 for |
@barracuda156 , what is your exact configure line? And if you don't want OSX - you can use any system. |
Assuming you did use I can't test this easily because I don't have GTK on my Mac (and don't really want to install it there), but it looks like CoreFoundation headers are not getting included. |
@vadz Ok, for the sake of making sure, I cloned the master, updated modules and ran whatever the defaults configure has. It failed:
Specifically, I did just this:
(Originally I tried from Macports, just editing the portfile to use GTK (since Macports’s wxGTK-3.0 builds and works perfectly fine), but it is confirmed to fail outside of Macports too.) |
This looks very wrong by the way:
macOS 10.10 had no |
Sorry, it looks like this is genuinely broken. I think I know how to fix the As for aarch64 in configure output, this is just what |
Could someone advise on a procedure to build wxWidgets 3.2 with GTK/X11 on macOS, without any Cocoa/ObjC?
wxWidgets 3.0
worked nicely with GTK, but 3.2 somehow violates configure setup and forces Cocoa files which fail to compile on anything but very recent macOS versions.(To be clear, I am not asking to fix anything, I just want to understand an appropriate approach.)
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