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nwhak.exe now understands all new res types (like .mtr)
That probably means that they added new resource type IDs for the new resource types. Someone who owns that game should check exactly which IDs these are, so that the Aurora::FileType enum in xoreos can be amended.
NWN:EE is not yet supported at all in xoreos, mainly because of the changed directory layout. They're still changing around stuff, and it's probably best to wait until the dust is settled, before adding support to xoreos (trying to catch up to a running target is not fun). But still, knowing the new type IDs would be very useful already. There's a chance they added clashes with IDs used in other games, so that's something to look out for.
One way to do it would be to download the Windows version of the game (Steam, the Beamdog client, or Beamdog's own website), which includes nwhak.exe. Then gather files of all the new resource types they added and put them into a HAK using nwhak.exe. The HAK should then contain the file contents and an index, consisting of the file name (minus extension) and a file type ID. The unerf tool in xoreos should be able to list the files, but not unknown resource type IDs per se. You'd need to modify the tool to spit out the ID in numerical form, and ideally comment here with a list of {new extension, numerical ID} pairs.
The text was updated successfully, but these errors were encountered:
Per the ChangeLog of the 1.75 patch of Neverwinter Nights: Enhanced Edition: http://blog.beamdog.com/2018/06/neverwinter-nights-enhanced-edition.html
That probably means that they added new resource type IDs for the new resource types. Someone who owns that game should check exactly which IDs these are, so that the Aurora::FileType enum in xoreos can be amended.
NWN:EE is not yet supported at all in xoreos, mainly because of the changed directory layout. They're still changing around stuff, and it's probably best to wait until the dust is settled, before adding support to xoreos (trying to catch up to a running target is not fun). But still, knowing the new type IDs would be very useful already. There's a chance they added clashes with IDs used in other games, so that's something to look out for.
One way to do it would be to download the Windows version of the game (Steam, the Beamdog client, or Beamdog's own website), which includes nwhak.exe. Then gather files of all the new resource types they added and put them into a HAK using nwhak.exe. The HAK should then contain the file contents and an index, consisting of the file name (minus extension) and a file type ID. The unerf tool in xoreos should be able to list the files, but not unknown resource type IDs per se. You'd need to modify the tool to spit out the ID in numerical form, and ideally comment here with a list of {new extension, numerical ID} pairs.
The text was updated successfully, but these errors were encountered: