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Go tabletop RPG engine for story management and story element generation

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Saber

A software engine solution with an underlying CLI/API intended for dungeon mastering (DMing) tabletop games and designed to be system-agnostic.

Can be extended to other use-cases such as for interfacing with AirTable (see an example with D&D 5E).

Current Features

  • MongoDB object non-relational database to store RPG elements
  • Campaign management
  • Character generation
  • World/region generation
  • Language generation
  • Family tree generation

Planned Architecture

  • API/Daemon microservice
  • CLI
  • Plugin support for Lua

Planned Features

  • Create random PCs/NPCs with skeleton backgrounds, personality, and strengths/weaknesses (character generation with tagging).
    • Complex characteristic and tag generation using editable tables found in files (see tables).
    • Will list relative attributes in a system-agnostic fashion (but use typical archetypical features such as Strength and Charisma).
  • Create random locations and populations (e.g., cities, countries, regions) with placed NPCs (setting generation with tagging).
  • Create random rumours, adventure hooks, and roll on any customizable random table including [1]:
    • Factions
    • Noble Houses
    • Terrain
  • Create random dungeons, populate them, and generate a graphical output.
  • Create graphical map outputs for generated worlds and regions.
  • Create connections between locations, factions [2].
  • Create histories for a setting using machine learning.
  • Create adventure/episode/arc/story skeletons [3].
    • Randomly generate elements of these [4].
    • Output to PDF (LaTeX? Homebrewery-esque?).

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