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Tile Reskinning 2 #10960

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@Tsar-Salat Tsar-Salat commented May 13, 2024

About The Pull Request

Continuation of #7318

Adds tile reskinning, in which tiles with similiar typepaths and little instristic physical difference can be turned into eachother by way of a radial menu upon hitting z.

For example, swapping one iron tile design for another.

Ive also included a cleanup & variation of the three tile types Dark, White, and Grey.

Ports:

Ports assets:

Fixes to cover my ass:

Why It's Good For The Game

If you pry up a roundstart tile, you actually have a chance of putting back the design without admin intervention.

Testing Photographs and Procedure

Screenshots&Videos
dreamseeker_AaIJMdDeer.mp4

Changelog

馃啈 rkz, Fikou, twaticus, Pepsiman0, Twaticus, Arkatos1
add: expanded Tile reskinning to all iron tiles. Tile reskinning now controlled via radial menu when pressing 'Z' while holding the tilestack.
add: rad edits
add: adds several new iron tile types, at the moment exclusively in the tile reskinning menu
/:cl:

@Tsar-Salat Tsar-Salat marked this pull request as ready for review May 14, 2024 17:42
@Tsar-Salat Tsar-Salat requested a review from a team as a code owner May 14, 2024 17:42
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This pull request has conflicts, please resolve those before we can evaluate the pull request.

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@PestoVerde322 PestoVerde322 left a comment

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Mapwise seems fine, all good.

@Tsar-Salat Tsar-Salat marked this pull request as draft June 10, 2024 01:49
@Tsar-Salat Tsar-Salat marked this pull request as ready for review June 10, 2024 21:05
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Tsar-Salat commented Jun 10, 2024

Mapwise seems fine

Added some minor stuff to Radstation centre. Floria gave OK. Just a testing thing for people to see.

All I am planning to add mapediting wise

@MarkusLarsson421
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Would you be able to fix these tiles too or would that be out of scope of this PR?
image
The vertical ones has been flipped for months now.

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This pull request has conflicts, please resolve those before we can evaluate the pull request.

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3 participants