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Tile Reskinning 2 #10960
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Tile Reskinning 2 #10960
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This pull request has conflicts, please resolve those before we can evaluate the pull request. |
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Mapwise seems fine, all good.
Added some minor stuff to Radstation centre. Floria gave OK. Just a testing thing for people to see. All I am planning to add mapediting wise |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
About The Pull Request
Continuation of #7318
Adds tile reskinning, in which tiles with similiar typepaths and little instristic physical difference can be turned into eachother by way of a radial menu upon hitting z.
For example, swapping one iron tile design for another.
Ive also included a cleanup & variation of the three tile types Dark, White, and Grey.
Ports:
Ports assets:
Fixes to cover my ass:
Why It's Good For The Game
If you pry up a roundstart tile, you actually have a chance of putting back the design without admin intervention.
Testing Photographs and Procedure
Screenshots&Videos
dreamseeker_AaIJMdDeer.mp4
Changelog
馃啈 rkz, Fikou, twaticus, Pepsiman0, Twaticus, Arkatos1
add: expanded Tile reskinning to all iron tiles. Tile reskinning now controlled via radial menu when pressing 'Z' while holding the tilestack.
add: rad edits
add: adds several new iron tile types, at the moment exclusively in the tile reskinning menu
/:cl: