Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Makes hacking easier #10968

Open
wants to merge 2 commits into
base: master
Choose a base branch
from

Conversation

PowerfulBacon
Copy link
Member

@PowerfulBacon PowerfulBacon commented May 14, 2024

About The Pull Request

Makes the following changes:

  • 2 dud wires now only appears on level 5 security airlocks.
  • 1 dud wire only appear on level 3 security airlocks.
  • The AI and bolts wire is labeled on level 3 or lower airlocks. (Engineering, Science)
  • The zap wire is labelled on level 2 or lower airlocks (as it was before) (Law office, genetics, viro, QM's office)
  • The safety, timing, shock, and ID scan wires are revealed on level 1 or lower airlocks. (Chapel, Medical, Storage)
  • All wires are revealed on level 0 airlocks. (Maintenance, constructed doors, some public service areas)

The following areas are now level 0:

  • Maintenance, Bar, Library, Janitor's closet, Hydroponics, Construction Area

Why It's Good For The Game

People have complained about hacking and how difficult it is as an antagonist, and I get that. I don't want antagonists to have free AA to the entire station via hacking but at the same time a lot of doors have risk to them when they aren't really that secure.

The new requirements make most of the station easier to access by revealing more wires that are annoying when you cut them.

This also makes it so cutting wires is no longer a guaranteed shock, which allows you to cut them without insulated gloves. You can't cut the power lines, but this will let your fix the bolts or AI wire without getting shocked (although I guess you could always fix it by hitting the power wire first but i thought this was a bit harsh).

Testing Photographs and Procedure

Holodeck

image

Chapel

image

Maintenance

image

Security

image

Science

image

Changelog

🆑
balance: Made hacking easier across the board by lowering the security areas of some areas and revealing more wires.
balance: Cutting wires on airlocks is no longer guaranteed to shock you.
/:cl:

@PowerfulBacon PowerfulBacon marked this pull request as ready for review May 14, 2024 23:07
@MarkusLarsson421
Copy link
Contributor

Having maintenence doors show ALL wires feels a tad too easy, doesn't it?

@PowerfulBacon
Copy link
Member Author

Yes, however its essentially the same as having single wire hacking and I have been told that people find themselves not bothering with hacking since it takes too long. Being able to freely traverse maintenance internally is very handy, since sometimes it can have a lot of doors randomly placed around

@MarkusLarsson421
Copy link
Contributor

MarkusLarsson421 commented May 18, 2024

however its essentially the same as having single wire hacking

Yeah, might just me, but that feels waaaaaay to easy. Can't it be made 50/50? Because now you don't need maintenance access at all.

Although this would probably reduce the amount of Totally-Not-An-Antagonist asking for maintenance access at the HoP line.

@itsmeow
Copy link
Member

itsmeow commented May 18, 2024

Hacking is still possible without insuls, it just really hurts. The main hacking strategy people use is just cutting everything until power goes out (if you have insuls), or until you get shocked. So there's not really a good solution there other than removing chance and adding skill/speed restriction.

@PowerfulBacon
Copy link
Member Author

Even knowing the power wire in maints will be a good 5-10 second delay, and it restricts your access when fleeing so I still think people will avoid hacking over access

@PowerfulBacon
Copy link
Member Author

Hacking is still possible without insuls, it just really hurts. The main hacking strategy people use is just cutting everything until power goes out (if you have insuls), or until you get shocked. So there's not really a good solution there other than removing chance and adding skill/speed restriction.

It doesn't even hurt for most doors as the security level needs to be relatively high before you can get instant shock wires. It just takes a long time especially when there are double doors mapped

@MarkusLarsson421
Copy link
Contributor

when there are double doors mapped

Double doors? You mean those often seen in Derelict Stations?

@PowerfulBacon
Copy link
Member Author

No, almost all maps have them in brig, but many have them in other places too

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging this pull request may close these issues.

None yet

3 participants