Increases weapon slowdown for heavier weapons #10977
Merged
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About The Pull Request
With the recent gun changes, I intended for the slowdown on heavier weapons to function as a con for melee combat, making gun wielding users easier to hit, however the slowdown calculation was written poorly and provides almost no slowdown. A riot armoured shotgun wielder still moves at a pretty significant speed.
This changes the values:
This will not affect disablers, but will make energy guns and shotguns have slightly more slowdown, with shotguns and other heavy weapons like the sniper rifle being the most impacted.
Also I removed the weapon slowdown for the KA.
Obviously guns are still going to dominate in a 1v1 situation, however it should make it just a little bit harder to hold off the swarm if you don't keep a safe distance to your targets.
Why It's Good For The Game
The previous slowdown values have almost no effect for heavier weapons, and shotgun users can still walk about as fast as a regular user. Lowering the unholster delay made guns more powerful while the slowdown did not make them any easier to fight against.
I don't expect there will be a dramatic change, its relatively minor and still pretty hard to spot. Perhaps in the future we can always tinker with adding in the slowdown when firing, so that you can run with guns but are slowed when shooting or something.
Testing Photographs and Procedure
Timeline.1.mov
Changelog
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balance: Increases weapon slowdown for heavy weapons.
/:cl: