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Increases weapon slowdown for heavier weapons #10977

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PowerfulBacon
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About The Pull Request

With the recent gun changes, I intended for the slowdown on heavier weapons to function as a con for melee combat, making gun wielding users easier to hit, however the slowdown calculation was written poorly and provides almost no slowdown. A riot armoured shotgun wielder still moves at a pretty significant speed.

This changes the values:

  • Small: 2.9 -> 2.9 (16%)
  • Medium: 3.0 -> 3.2 (28%)
  • Heavy: 3.1 -> 3.5 (40%)

This will not affect disablers, but will make energy guns and shotguns have slightly more slowdown, with shotguns and other heavy weapons like the sniper rifle being the most impacted.

Also I removed the weapon slowdown for the KA.

Obviously guns are still going to dominate in a 1v1 situation, however it should make it just a little bit harder to hold off the swarm if you don't keep a safe distance to your targets.

Why It's Good For The Game

The previous slowdown values have almost no effect for heavier weapons, and shotgun users can still walk about as fast as a regular user. Lowering the unholster delay made guns more powerful while the slowdown did not make them any easier to fight against.

I don't expect there will be a dramatic change, its relatively minor and still pretty hard to spot. Perhaps in the future we can always tinker with adding in the slowdown when firing, so that you can run with guns but are slowed when shooting or something.

Testing Photographs and Procedure

Timeline.1.mov

Changelog

馃啈
balance: Increases weapon slowdown for heavy weapons.
/:cl:

@PowerfulBacon PowerfulBacon marked this pull request as ready for review May 17, 2024 19:30
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@BlueHNT BlueHNT left a comment

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I think this would make some guns which are technically light, but set to bulky and such so you cannot bag em an issue. Like the combat shotgun is a weight more even though it's about the same as riot shotgun. Or WT smg being light, but having to be heavy so as not to be baggable. You would have to go through the guns 1 by 1 to make em all fair balanced, else some guns are just gonna be a lot stronger than others unreasonably (like disabler being next to unaffected).

Also all traitor/syndicate weapons are light and baggable including the machine gun if im not wrong... so there's that too.

So, I feel like making an independent class which is going to affect all items slowdowns would be the better call.

@PowerfulBacon
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Weapon weight and item weight are different variables. Weapon weight determines handling statistics of the weapon. For example, the syndicate LMG has a small size and can fit in bags however is a heavy weapon, so requires 2 hands to fire.

@PowerfulBacon PowerfulBacon merged commit eb4fefd into BeeStation:master Jun 4, 2024
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ToasterBan pushed a commit to ToasterBan/BeeStation-Hornet that referenced this pull request Jun 8, 2024
ToasterBan pushed a commit to ToasterBan/BeeStation-Hornet that referenced this pull request Jun 8, 2024
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2 participants