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A concept anticheat for minecraft bedrock edition, with Nukkit, Dragonfly support, PMMP, BDS in plan

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Xyron - Minecraft Bedrock Edition Concept Anticheat

Xyron is a concept anticheat designed for Minecraft Bedrock Edition. It aims to provide a robust solution for detecting and preventing cheating in Bedrock servers, ensuring fair gameplay and a positive gaming experience for all players.

Project Structure

The Xyron project is organized into several directories, each serving a specific purpose. Here's an overview of the project structure:

1. anticheat

This directory contains the backend server demo, written in Golang. The backend server is responsible for handling anticheat functionalities and processing player data. It acts as the core component of the Xyron anticheat system.

2. implementation

Here you can find the anticheat check demo. This section demonstrates how the anticheat mechanisms work in practice, showcasing various cheat-detection techniques implemented in the concept. This demo allows you to see the anticheat in action and understand its effectiveness.

3. src/main/proto

The src/main/proto directory contains the protobuf files used for data exchange and communication between different components of the Xyron anticheat system. These files define the data structures and communication protocols that facilitate seamless integration and interaction between various parts of the system.

4. java_protobuf, src/main/php, xyron

These directories store the generated code for Golang, derived from the protobuf files. The code in these directories is used to implement specific functionalities of the Xyron anticheat system. The code is automatically generated based on the defined data structures and communication protocols in the src/main/proto directory.

5. nukkit_binding

Nukkit frontend.

6. anticheat_test_binding.go

Dragonfly frontend.

Getting Started

To start using Xyron, follow these steps:

  1. Clone this repository to your local machine.
  2. Implement a proper backend server (for demonstrate, see anticheat).
  3. Integrate the frontend binding into your Minecraft Bedrock server to connect it with the backend anticheat server. Refer to the documentation or README in the implementation directory for guidance.
  4. If you want to understand the data exchange protocols, examine the protobuf files located in the xchange directory. These files define how data is formatted and exchanged between different components of the Xyron anticheat system.

Contributing

We welcome contributions from the community to improve and expand the capabilities of Xyron. If you'd like to contribute, please follow these guidelines:

  1. Fork the repository and create your branch from the main branch.
  2. Make your changes, ensuring to maintain a clean and readable codebase.
  3. Test your changes thoroughly, considering various scenarios and edge cases.
  4. Submit a pull request, and our team will review it as soon as possible.

License

Xyron is licensed under the MIT License. You are free to use, modify, and distribute the code as per the terms of the license.

Contact & Support

If you have any questions, suggestions, or feedback, you can reach out to us by opening a GitHub issue. We'd love to hear from you!

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A concept anticheat for minecraft bedrock edition, with Nukkit, Dragonfly support, PMMP, BDS in plan

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