You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Is your feature request related to a problem? Please describe.
no problem,Currently, when using the crossbow to shoot, it displays a white bullet-like trajectory (similar to a gun). However, I'd like to simulate the trajectory of an arrow and create a parabolic effect. In our game, we're shooting arrows, but they still appear as bullet-like light points. When the enemy is killed, there's an arrow on the ground. I hope that when the arrow is shot out, it would actually look like an arrow, and preferably have a parabolic or similar trajectory.
Solution you would like.
Currently, when using the crossbow to shoot, it displays a white bullet-like trajectory (similar to a gun). However, I'd like to simulate the trajectory of an arrow and create a parabolic effect. In our game, we're shooting arrows, but they still appear as bullet-like light points. When the enemy is killed, there's an arrow on the ground. I hope that when the arrow is shot out, it would actually look like an arrow, and preferably have a parabolic or similar trajectory.
Describe alternatives you have considered.
No response
Additional context
No response
The text was updated successfully, but these errors were encountered:
The game uses a very compressed scale, so everything is done at a short range. There isn't much of an arc to an arrow over the rather short range the game bow have (unless it's a toy bow useless for survival activities, but those aren't present in the game). Also, the game doesn't really have a 3D presentation (there are some tilesets that provide some illusion of it in some aspects, but the game doesn't support arcs).
Is your feature request related to a problem? Please describe.
no problem,Currently, when using the crossbow to shoot, it displays a white bullet-like trajectory (similar to a gun). However, I'd like to simulate the trajectory of an arrow and create a parabolic effect. In our game, we're shooting arrows, but they still appear as bullet-like light points. When the enemy is killed, there's an arrow on the ground. I hope that when the arrow is shot out, it would actually look like an arrow, and preferably have a parabolic or similar trajectory.
Solution you would like.
Currently, when using the crossbow to shoot, it displays a white bullet-like trajectory (similar to a gun). However, I'd like to simulate the trajectory of an arrow and create a parabolic effect. In our game, we're shooting arrows, but they still appear as bullet-like light points. When the enemy is killed, there's an arrow on the ground. I hope that when the arrow is shot out, it would actually look like an arrow, and preferably have a parabolic or similar trajectory.
Describe alternatives you have considered.
No response
Additional context
No response
The text was updated successfully, but these errors were encountered: