Pull requests: CleverRaven/Cataclysm-DDA
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Not to try to reload a gun without default ammo type defined
#73714
opened May 12, 2024 by
osuphobia
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Backport #73487
[JSON]
Changes (can be) made in JSON
#73710
opened May 12, 2024 by
Procyonae
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Backport #70768
<Bugfix>
This is a fix for a bug (or closes open issue)
[C++]
Changes (can be) made in C++. Previously named `Code`
Code: Infrastructure / Style / Static Analysis
Code internal infrastructure and style
<Enhancement / Feature>
New features, or enhancements on existing
Info / User Interface
Game - player communication, menus, etc.
#73709
opened May 12, 2024 by
Procyonae
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Backport #72222 and #72683
<Bugfix>
This is a fix for a bug (or closes open issue)
[C++]
Changes (can be) made in C++. Previously named `Code`
Code: Infrastructure / Style / Static Analysis
Code internal infrastructure and style
Code: Tests
Measurement, self-control, statistics, balancing.
<Enhancement / Feature>
New features, or enhancements on existing
Info / User Interface
Game - player communication, menus, etc.
[JSON]
Changes (can be) made in JSON
NPC / Factions
NPCs, AI, Speech, Factions, Ownership
Spawn
Creatures, items, vehicles, locations appearing on map
#73708
opened May 12, 2024 by
Procyonae
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Backport #72801
<Bugfix>
This is a fix for a bug (or closes open issue)
[C++]
Changes (can be) made in C++. Previously named `Code`
Code: Infrastructure / Style / Static Analysis
Code internal infrastructure and style
<Enhancement / Feature>
New features, or enhancements on existing
Info / User Interface
Game - player communication, menus, etc.
#73707
opened May 12, 2024 by
Procyonae
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Backport #71889
Appliance/Power Grid
Anything to do with appliances and power grid
<Bugfix>
This is a fix for a bug (or closes open issue)
[C++]
Changes (can be) made in C++. Previously named `Code`
Code: Infrastructure / Style / Static Analysis
Code internal infrastructure and style
<Enhancement / Feature>
New features, or enhancements on existing
Info / User Interface
Game - player communication, menus, etc.
Vehicles
Vehicles, parts, mechanics & interactions
#73706
opened May 12, 2024 by
Procyonae
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Backport #72777
<Bugfix>
This is a fix for a bug (or closes open issue)
[C++]
Changes (can be) made in C++. Previously named `Code`
Code: Infrastructure / Style / Static Analysis
Code internal infrastructure and style
<Enhancement / Feature>
New features, or enhancements on existing
Info / User Interface
Game - player communication, menus, etc.
#73705
opened May 12, 2024 by
Procyonae
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Backport #73338 and #73526
<Bugfix>
This is a fix for a bug (or closes open issue)
Code: Infrastructure / Style / Static Analysis
Code internal infrastructure and style
<Enhancement / Feature>
New features, or enhancements on existing
Game: Balance
Balancing of (existing) in-game features.
Info / User Interface
Game - player communication, menus, etc.
[JSON]
Changes (can be) made in JSON
Mechanics: Enchantments / Spells
Enchantments and spells
#73704
opened May 12, 2024 by
Procyonae
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Refactor f_bulk_trade_accept
<Bugfix>
This is a fix for a bug (or closes open issue)
[C++]
Changes (can be) made in C++. Previously named `Code`
NPC / Factions
NPCs, AI, Speech, Factions, Ownership
#73703
opened May 12, 2024 by
RenechCDDA
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2
Confirm ability requested
Code: Tooling
Tooling that is not part of the main game but is part of the repo.
#73702
opened May 12, 2024 by
TealcOneill
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[WIP] Autoballista a.k.a. Polybolos
Crafting / Construction / Recipes
Includes: Uncrafting / Disassembling
Items: Ammo / Guns
Ammunition for all kinds of weapons and these weapons themselves
[JSON]
Changes (can be) made in JSON
#73701
opened May 12, 2024 by
KeremBabaG
•
Draft
Propane shelved
astyled
astyled PR, label is assigned by github actions
Code: Build
Issues regarding different builds and build environments
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
#73698
opened May 12, 2024 by
kevingranade
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Expand Nightmare Snippets
astyled
astyled PR, label is assigned by github actions
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
#73696
opened May 12, 2024 by
TheMurderUnicorn
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[MoM] Switch Stutterstep effect to an enchant percentage
astyled
astyled PR, label is assigned by github actions
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Mods: Mind Over Matter
Mods
Issues related to mods or modding
#73695
opened May 12, 2024 by
Standing-Storm
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Avoid waddwstr() since macOS can't find it
astyled
astyled PR, label is assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
ImGui
Anything related to the new ImGui UI for SDL/tiles or ImTui for curses builds
json-styled
JSON lint passed, label assigned by github actions
#73694
opened May 12, 2024 by
kevingranade
•
Draft
Aftershock: Toxic Weaponry
astyled
astyled PR, label is assigned by github actions
Fields / Furniture / Terrain / Traps
Objects that are part of the map or its features.
Items: Ammo / Guns
Ammunition for all kinds of weapons and these weapons themselves
Items: Food / Vitamins
Comestibles and drinks
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Mods: Aftershock
Anything to do with the Aftershock mod
Mods
Issues related to mods or modding
Spawn
Creatures, items, vehicles, locations appearing on map
#73691
opened May 12, 2024 by
John-Candlebury
•
Draft
[MA] Starting a new game works again
0.H Backport
PR to backport to the 0.H stable release canddiate
astyled
astyled PR, label is assigned by github actions
<Bugfix>
This is a fix for a bug (or closes open issue)
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Mods: MA
Massachussetts mod. Cata in one state
Mods
Issues related to mods or modding
#73689
opened May 11, 2024 by
Procyonae
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Backport #72703
astyled
astyled PR, label is assigned by github actions
<Bugfix>
This is a fix for a bug (or closes open issue)
[C++]
Changes (can be) made in C++. Previously named `Code`
Code: Infrastructure / Style / Static Analysis
Code internal infrastructure and style
<Enhancement / Feature>
New features, or enhancements on existing
Info / User Interface
Game - player communication, menus, etc.
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Player Faction Base / Camp
All about the player faction base/camp/site
#73688
opened May 11, 2024 by
Procyonae
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Operation: Update TropiCata
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Mods: TropiCataclysm 🌴
Having to do with the tropical region mod for DDA.
Mods
Issues related to mods or modding
Spawn
Creatures, items, vehicles, locations appearing on map
[ Aftershock ] Adjust some trait names and descriptions to Aftershock lore
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Mods: Aftershock
Anything to do with the Aftershock mod
Mods
Issues related to mods or modding
Mutations / Traits / Professions/ Hobbies
Mutations / Traits / Professions/ Hobbies
#73651
opened May 11, 2024 by
Maleclypse
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