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Unity Benchmark comparing "Resources" vs Addressable load time

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Unity Load Asset API Benchmark

Comparing Resources.Load vs Addressables.LoadAsset. It's difficult to test using Addressables.LoadAssetAsync because it is ran on seperated thread. Don't take the results into account immediately, because this is premature optimization stuff. Especially the benchmark test is about 100,000 iterations and find the best API based on your game architecture instead!

Setup

Type Version
Scripting Backend IL2CPP
Unity Version 2021.3.21f1
Addressable Version 1.19.19
Platform Windows 64-bit

Device

Type Specs
OS IL2CPP
CPU i7-11800H
RAM 32GB
GPU RTX 3050M

Benchmark

100,000 Iteration

API Load Time
Resources 91ms
Addressable 406ms
API Second Load Time
Resources 90ms
Addressable 170ms

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Unity Benchmark comparing "Resources" vs Addressable load time

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