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Releases: VanillaPlusPlus/VPP-Admin-Tools

DayZ Patch 1.08 Support [v1.5]

06 Jul 10:58
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New Features:

  • Language Localization support added (If you wish to translate please contact us!)
  • VPPNotifications is NO LONGER a required mod! You can still use it however its now built into the mod! (the tool supports the
    standalone version of VPPNotifications)
  • Added over 6,000 static building items to the Object Builder menu to build with!
  • Improved logging format
  • Added new config (LogOptions.json)
  • Allowed to send VPPAT logs to .ADM logs
  • Added toggle button (defualt END key) to prevent accidental hotkey usage)

BugFixes:

  • Fixed MakeVomit button
    -Improved logout / login event handlers (player list for admins won't have "bugged" players who are offline)

  • Improved Bans manager backend (It now actually works and kicks banned players)

  • Attempted a fix for Invisibility mode (let us know if it works in the comments)

  • Fixed client crashing when player dies while the admin tool menu is open

WebHooks Manager Panel +Reworked ChatCommands Module

28 Jan 06:35
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-Fixed bugs with bans manager not doing what a ban manager is supposed to do 👍
-Fixed bug with permission manager options ( forcing admins to use same name option was broken )
-Added Discord Webhooks support!
You can directly send logs of player/admin activity on your server to a privately and or public discord channel of your choice!

Needed Bug fixes + UI changes

24 Sep 08:30
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Building Set Manager:

  • Fixed issue where you could select other mission objects other than the ones in the building set.
  • Added popup window for toggling each building to be spawned into the world.
  • Added Export Building Set button inside of disable/rename set popup window.
  • Added double click to spawn building at mouse position
    Note: The more objects that are inside of a building set the long it takes to load those objects into the world; however, we only experienced this with huge sets.

Teleport Manager:

  • Changed update time to 1.0 second.
  • Fixed flickering icons.

Freecam:

  • Disabled controls.
  • Scrolling now has a max speed that it can reach.
  • Enabling boost (shift) will bypass the max speed until released.

Chat Commands:

  • Fixed /refuel

ESP:

  • Added expansion of filters, this saves to client profile.
  • Added filter colors.
  • Added the ability to add, remove, and get default filters.
  • ESP Trackers will now stay up even if the menu is closed; however, new objects will not be scanned in until the menu is open, but the check boxes will still add them to the deletion list.

General UI Changes:

  • Windows now can be toggled into focus by simply clicking on them. Some widgets are hidden while they are not active to prevent overlaying. IE: Map Widget, and Scroll Widgets
    Clicking on the frame of a window no longer snaps you to the left corner. Instead the window will not snap.

Key Bindings:

  • Created confirmation box for delete on crosshair.

A Step in the right direction

16 Sep 21:55
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Note:

As many of you have already been able to tell, we've finally pushed our update for the admin tools. This update includes, but is not limited to, completely redesigning the client and server sided code that the tools ran on. The old process was flawed and cluttered, and something had to change, so we changed it 😄. We've gone through 3 different iterations with the tools since the beginning, and each one was progressively better than the last, but the updates do not stop with this update.

In a blink of an eye, DayZ could update rendering a feature broken; however, with your feedback and constructive criticism, we can grow as a toolset, and bring new features, and bug fixes to the toolset, and to your community quicker.

To be completely honest with everyone, I am extremely grateful to those who have spoken up and let us know of issues we had in code, but also in user experience. I've been gathering messages from people from all over the DayZ community, and I'm extremely blessed to have this input from those who have picked up the tools, and from those who will later install it.

In closing, we are doing everything that we can to make this mod better every day, and with your feedback, we will continue to progress. Please never be afraid to suggest, or post a bug in Discord, or Github even if you think it's dumb.

Patch Notes:

ESP:

  • Changed the process in which we gathered player data for expanded details, it was too slow of a process.
  • Added the ability to toggle BaseBuildingBase items (Fence, Fence Kit, WatchTower, WatchTowerKit)

Item Manager:

  • Fixed crash on double-clicking around the UI.

Chat Command:

  • Changed the way we get the car. Now you must be in the car you wish to refuel instead of being around it.

Player Manager:

  • Created a process to avoid player entries from stacking on top of one another.
  • Removed Button: "Set Invisible " Will be added back after more investigating.
  • Added Button: "Give God Mode"

Teleport Manager:

  • Added Player Positions to TP Manager's Map, displayed positions are updated automatically.

FreeCam:

  • Fixed issue where the player was able to move around when in Free Cam.
  • When you exit the free cam it will no longer close your hud; however, it will still hide it from view.
  • Set max scroll speed, so you will not actually fly too quickly; however, holding boost will allow you to get past this max.

KeyBindings:

  • Claims of key bindings triggering when chat was opened have forced me to check if it's visible as well as not null.

Admin Hud:

  • It was really hard to choose an order that would suit everyone, but I've picked the following:
    MenuPlayerManager, MenuItemManager, MenuTeleportManager, EspToolsMenu, MenuServerManager, MenuWeatherManager, MenuObjectManager, MenuBansManager, MenuPermissionsEditor
  • Extended the Hud down to show more buttons, I know it doesn't remove scrolling; however, the resize, and resorting of buttons should allow ease of finding things without the need of scrolling.

Multiple Modules:

  • Fixed issue where RPC's did not check for null Player Identities before sending, so would send to all players.

Release of Stand alone tools.

11 Apr 05:25
1b7e312
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This updates focus was mainly to take everything which was the admin tools inside of VPP, and make it stand alone, and stored all inside of a pbo, leaving the mission untouched, and available for server owners to use. We also posted the source code from inside of the pbo.

Note:
Users are allows to change, and commit changes to this repository; however, no user may re-upload any version or repository to the steam workshop, or github. Please fork, and commit all changes, and make a pull request.