BepInEx
Plugin Manager for Void Crew
Developed by Mest and Dragon, based on Pulsar Mod Loader
Notes on Multiplayer mod checks: By default, any given mod must be installed by the host for clients to join. The host can configure this setting with VoidManager vie the F5 menu (ModManager > Mod Settings > VoidManager > Trust MPType.Unspecified mods). Additionally, Mods configured for VoidManager can change this setting.
- Handling for mods requiring installation by all users
- Restrictions for unspecified mods
- Manual configuration of unspecified mods
- Listing of other players' mod lists
- API for local and public chat commands
- Mod to mod messages (including between different clients)
- API for recipe and unlock modifications
- VoidManager rooms marked with yellow [M], and red [M] when session has all or higher mods.
- '[Modded]' added to modded session names, with '[Mods Required]' added to applicable sessions.
- Mod settings UI
F5
ingame will bring up a menu which lists all installedVoid Manager
plugins and their mod settings./
is the prefix for client commands./help
lists all commands available.!
is the prefix for public commands.!help
lists all public commands available.
Complex - VoidManager handles mods connectiveity to prevent mods not configured for VoidManager from joining vanilla games. If all mods are configured for VoidManager as Client mods, clients will be allowed to join vanilla games. This behaviour is to prevent mods which break vanilla clients from doing so.
Ensure that you have BepInEx 5 installed, stable version 5 MONO build to be precise.
Drag and drop VoidManager.dll
into Void Crew\BepInEx\plugins
🤔 Development Guide Documentation to create Void Manager mods is on the wiki
- Sent Message History
- mod whitelist/blacklisting
- Client ability to view a room's mod list before joining.