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Add partial support for DDSD_LPSURFACE
CI #270: Commit 7615791 pushed by elishacloud
June 1, 2024 01:16 5m 3s master
June 1, 2024 01:16 5m 3s
Fix some issues with device lost in some games
CI #269: Commit 94b9fd8 pushed by elishacloud
May 31, 2024 22:14 4m 26s master
May 31, 2024 22:14 4m 26s
Update submodules
CI #268: Commit ca1a0d1 pushed by elishacloud
May 29, 2024 17:37 6m 3s master
May 29, 2024 17:37 6m 3s
Fix primary surface size in windowed mode
CI #267: Commit 72ccec6 pushed by elishacloud
May 27, 2024 22:16 5m 8s master
May 27, 2024 22:16 5m 8s
Fix detection of non-main windows
CI #266: Commit 748e86f pushed by elishacloud
May 24, 2024 00:43 4m 34s master
May 24, 2024 00:43 4m 34s
Use clipper for windowed mode applications
CI #265: Commit 9365ea7 pushed by elishacloud
May 24, 2024 00:21 4m 49s master
May 24, 2024 00:21 4m 49s
May 21, 2024 16:21 5m 1s
Fix rare buffer overflow in EnumDisplaySettingsEx hook
CI #263: Pull request #273 synchronize by elishacloud
May 21, 2024 16:12 18m 45s BC46:master
May 21, 2024 16:12 18m 45s
Fix rare buffer overflow in EnumDisplaySettingsEx hook
CI #262: Pull request #273 opened by BC46
May 21, 2024 12:10 6m 5s BC46:master
May 21, 2024 12:10 6m 5s
Update draw states
CI #261: Commit 3650a9e pushed by elishacloud
May 17, 2024 04:29 4m 51s master
May 17, 2024 04:29 4m 51s
Set AutoGenMipMap for Direct3D7
CI #260: Commit 62978ef pushed by elishacloud
May 14, 2024 22:47 4m 59s master
May 14, 2024 22:47 4m 59s
Minor shader simplification
CI #259: Commit 7fd646a pushed by elishacloud
May 11, 2024 02:43 4m 47s master
May 11, 2024 02:43 4m 47s
Dynamically build pixel shader code
CI #258: Commit b9457b9 pushed by elishacloud
May 10, 2024 21:36 5m 2s master
May 10, 2024 21:36 5m 2s
Remove dxwnd
CI #257: Commit d8eb17b pushed by elishacloud
May 10, 2024 15:42 4m 44s master
May 10, 2024 15:42 4m 44s
Simplify draw states
CI #256: Commit 69e4e96 pushed by elishacloud
May 10, 2024 15:10 4m 0s master
May 10, 2024 15:10 4m 0s
Enable MipMap support
CI #255: Commit 39384fb pushed by elishacloud
May 10, 2024 03:04 4m 33s master
May 10, 2024 03:04 4m 33s
Don't update extra pixels in byte aligned texture
CI #254: Commit 3054a05 pushed by elishacloud
May 9, 2024 20:43 5m 38s master
May 9, 2024 20:43 5m 38s
Add mip map levels to surface backup
CI #253: Commit 0d5dcaa pushed by elishacloud
May 9, 2024 19:32 4m 11s master
May 9, 2024 19:32 4m 11s
Fix typo
CI #252: Commit 2748e6b pushed by elishacloud
May 9, 2024 05:49 4m 34s master
May 9, 2024 05:49 4m 34s
Use alpha texture for color keying
CI #251: Commit 0c79e06 pushed by elishacloud
May 8, 2024 23:12 4m 28s master
May 8, 2024 23:12 4m 28s
Add more options for byte alignment
CI #250: Commit cd093f9 pushed by elishacloud
May 8, 2024 00:09 4m 29s master
May 8, 2024 00:09 4m 29s
Enable MipMap support but disable MipMap filtering
CI #249: Commit 5e81e98 pushed by elishacloud
May 6, 2024 18:40 5m 1s master
May 6, 2024 18:40 5m 1s
Add partial MipMap support
CI #248: Commit 62b98cf pushed by elishacloud
May 6, 2024 03:58 4m 16s master
May 6, 2024 03:58 4m 16s
Update SetClipStatus() flags
CI #247: Commit c383c82 pushed by elishacloud
April 25, 2024 15:18 4m 40s master
April 25, 2024 15:18 4m 40s
Add factor for light conversion
CI #246: Commit 6651807 pushed by elishacloud
April 25, 2024 00:12 4m 43s master
April 25, 2024 00:12 4m 43s