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This Minecraft mod is crafted using Kotlin and is designed for Forge 1.8.9. Its primary purpose is to provide a straightforward demonstration of various tools that boost your mod development.

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hannibal002/Example-1.8.9-Mod

 
 

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This template is an example 1.8.9 forge mod written in Kotlin that builds upon nea's template. It is written by SkyHanni developers, with the intent to show how easy it is to work with MoulConfig and other tools. image

Here is the rest of the original readme from nea:

Architectury Loom based template for 1.8.9 kotlin forge mods

For other templates, do check out the other branches of this repository

To get started, clone this repository. In build.gradle.kts, replace the values of baseGroup and group with your own names. In settings.gradle.kts change rootProject.name to your desired mod id.

The com.example package needs to be renamed to match the value of baseGroup.

If you don't want mixins (which allow for modifying vanilla code), then you can remove the references to mixins from the build.gradle.kts at the lines specified with comments and the com.example.mixin package.

Please note that Mixins should be kept in their own package, and should exclusively be written in Java, since older versions of Mixin don't play well with Kotlin.

This project uses DevAuth per default, so you can log in using your real minecraft account. If you don't need that, you can remove it from the buildscript.

To run the mod you will need two JDKs, one Java 17 jdk and one Java 1.8 jdk. You can download those from here (or use your own downloads).

When you import your project into IntelliJ, you need to set the gradle jvm to the Java 17 JDK in the gradle tab, and the Project SDK to the Java 1.8 JDK. Then click on the sync button in IntelliJ, and it should create a run task called Minecraft Client. If it doesn't then try relaunching your IntelliJ. Warning for Mac users: You might have to remove the -XStartOnFirstThread vm argument from your run configuration. In the future, that should be handled by the plugin, but for now you'll probably have to do that manually.

To export your project, run the gradle build task, and give other people the file build/libs/<modid>-<version>.jar. Ignore the jars in the build/badjars folder. Those are intermediary jars that are used by the build system but do not work in a normal forge installation.

For those who have not an attention span

Youtube Tutorial

Licensing

This template is licensed under the Unlicense (license copy present in this repository), or alternatively under Creative Commons 1.0 Universal (CC0 1.0), and all contributions and PR to this template are expected to follow this. This means your mod, based on this template can be licensed whatever way you want, and does not need to reference back to this template in any way.

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This Minecraft mod is crafted using Kotlin and is designed for Forge 1.8.9. Its primary purpose is to provide a straightforward demonstration of various tools that boost your mod development.

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  • Kotlin 75.1%
  • Java 17.1%
  • Shell 7.8%