Voxel-based 3D modeling application
https://nimadez.github.io/voxel-builder/
Version 4.3.0 Beta
Changelog
Installation
Documentation
Known Issues
FAQ
File I/O
- Save and load JSON ?
- Import MagicaVoxel VOX
- Export to GLB, GLTF, OBJ, STL ?
- Local storages, quicksave, undo
Model and Paint
- High performance picking system
- Generators (terrain, cube, sphere, isometric...)
- Interactive modeling toolsets ?
- Symmetric drawing and painting
- Color groups and transform tools
Rendering
- High performance voxel engine
- Real-time GPU path tracing ?
Voxelization
- Bvh voxelization method
- 3D model voxelizer ?
- Image voxelizer
Export Meshes
- Bake voxels to editable meshes ?
- Bake voxels by color groups
- Unbake meshes to voxels
- glTF compatible editor
Extensibility
More
- Extras ?
- Minimum dependency, portable, online and offline
- Ad-free, no trackers, no logging
Install Electron for linux or windows
electron-v*-linux-x64.zip
electron-v*-win32-x64.zip
Get and run Voxel Builder
git clone https://github.com/nimadez/voxel-builder.git
cd voxel-builder
electron .
Update to the latest version
cd voxel-builder
python3 update.py
- Electron (recommended)
- Google Chrome for desktop
- Google Chrome for mobile devices
- PWA A2HS-ready (add to home screen)
- Tablets with a stylus or Wacom recommended for best experience
- Voxel Builder has not been fully tested on mobile devices
Higher than 512K is not recommended
Electron is recommended for working with a large number of voxels
Higher values can have the following problems:
- Unable to quick-save baked meshes (DOMException: exceeded the quota)
- Intolerable delay when starting the real-time renderer
- Chrome tab may freeze or crash
Of course, the number of voxels is unlimited,
I have rendered up to 1 million voxels.
Failed to import GLB meshes for voxelization
Multiple meshes need to have the same properties or they won't merge,
the only solution is to merge meshes before exporting to GLB.
Visual artifacts and Moire patterns
These are related to thin-instances and nothing special can be done at this time.
How to merge vertices after export to GLB?
1- Open exported GLB file in Blender
2- Go to "Modeling" tab and choose vertex selection mode
3- Select all vertices (Ctrl + A)
4- Mesh > Clean Up > Merge by Distance
How to run Blender importer script?
1- Save project to JSON
2- Open Blender and go to "Scripting" tab
3- Click "Open" and select "blender-importer.py"
4- Run the script and select a JSON file
↑ Voxel engine updated to thin-instances
↑ Cut half precision (new scene)
↑ Real-time GPU path tracing
↑ Introducing ES modules
↑ Stable beta release
↑ Advancing to the next level (bakery)
↑ Major code rewrite (functions to classes)
↑ Features and uix overhaul
↑ New SPS particles to build the world
↑ I wrote a playground for learning Babylon.js
Version 3.0.0 (BJS 4) to 4.2.2 (BJS 6)
Code released under the MIT license.
- Babylon.js
- Three.js
- Three-mesh-bvh
- Electron
- MagicaVoxel
- Google Material Icons
- Blender
- Sketchfab
- KhronosGroup
- Shadertoy
- vengi
- Allen Hastings
- David Catuhe
- Erich Loftis
- Eric Heitz
- Evan Wallace
- Garrett Johnson
- Inigo Quilez
- knightcrawler25
- Mr.doob