Stable Branch used for shipping.
Aesterix is a project to test out Virtual Texture Support in Unreal Engine with Materials as well as LOD Systems and procedual grass. It also includes a custom Cel-Shader to simulate a comic/anime style.
An example of Virtual Textures used on the Materials of Trees and Grass with a cel shader.
An example of Virtual Textures paired with an LOD System. There is only one model being used for the Tree LODs thanks to Virtual Textures, which also improves performance.
main: Stable branch used if the game were to be shipped.
experimental: Branch for all sorts of experiments that may not make it into the game.
mobile: An older version of the project used to try out mobile support. Works on iOS devices, controller necessary.
unstable: Branch for features that will make it into the game but are not polished yet.