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Laboratory for experimental adaptations of raylib libraries emphasizing Native Windows compilation with VS Build Tools and VS Code integration.

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The raylib Companion for Native Windows Development

The raysan5/raylib provides a Clean C library for the development of graphical programs on a variety of computer platforms using OpenGL for interoperability.

GitHub project orcmid/rayLab is a companion for demonstration of raylib in simplified development of native Windows graphical applications, especially graphical games, on the nfoTools model.

The rayLab HOWTOs and Tutorials on using raylib and performing its examples provide an on-ramp and guard rails for novices and others wanting to make use of raylib for its practical simplicity.

Freely-Available Tools Are Featured

  • git and gitHub for backup and change management
  • Microsoft Visual Studio Build Tools for compiling, testing, and deploying raylib-based programs (see nfoTools T21102)
  • Microsoft Visual Studio Code for editing and integrated operation (see nfoTools T21101)

Focus on Windows

Development is assumed to be performed on Windows 10/11 desktop PCs with the results targetted for the same platforms, potentially distributed via the Windows Store. The critical characteristic is reliance on raylib for all graphical functions.

Approach

The first step is establishing simple, repeatable use of VS Build Tools in demonstrating all of the builds and example exercises in the raylib repository. We start with the Native Windows command-line environment before advancing to more-integrated approaches.

NItty Gritty

See rayLab documentation for specific details. There's general reliance on nfoTools for prerequisites. There is also rayLab-specific scaffolding here on GitHub.

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Laboratory for experimental adaptations of raylib libraries emphasizing Native Windows compilation with VS Build Tools and VS Code integration.

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