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WIP feat: use PartySocket
when connecting via room.parties
#395
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This uses `PartySocket` when connecting why `room.parties`, which gives you reconnection/buffering logic without any extra effort. Non-breaking change, existing code should still just work.
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This uses
PartySocket
when connecting whyroom.parties
, which gives you reconnection/buffering logic without any extra effort. Non-breaking change, existing code should still just work.This is currently marked as an external, but we should probably bundle it (here and on the platform) so we can guarantee version. Bit tricky, thinking about it.