Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
What is the bug?
When a mod is not fully unloaded (quite common),
MonoMod.Utils.ReflectionHelper
retains the previously loaded mod assembly. After force reloading the mod, MonoMod incorrectly uses the cached data to generate dynamic methods. This can result in generic methods likeGetInstance<T>
orGetGlobalPlayer<T>
returning null where T is a type from mod assemblyThese often occur when you want to patch another mod or avoiding
EmitDelegate
for performanceExample:
Expected output
How did you fix the bug?
Clear the cache dictionary
Are there alternatives to your fix?
Replace emitting calling a generic method info with
EmitDelegate
Remove generic method calling while patching another mod, which is troublesome