A Curated List of Multiplayer Game Network Programming Resources
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Updated
Mar 10, 2024 - C
A Curated List of Multiplayer Game Network Programming Resources
Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
Megacity-Metro: a thrilling shooter game, using Netcode for Entities for a multiplayer experience supporting 128+ players. Latest DOTS packages and Unity Gaming Services elevate the user experience, demonstrating how to craft engaging multiplayer games.
⚔ Colyseus Multiplayer SDK for JavaScript/TypeScript
🚀 Making multi-player gamedev simpler since 2017
Server-authoritative networking crate for the Bevy game engine.
⚔ Colyseus Multiplayer SDK for Haxe
A Multiplayer Platformer game demo on websocket+UDP peer-to-peer with delayed-input Rollback Netcode inspired by GGPO
Netick is a C# networking solution for Unity.
C# ECS for high performance DoD. C# ORM for .NET with Messaging and Pub-Sub.
⚔ Colyseus SDK for Defold Engine
Unity Netcode/Network Benchmark Comparison. Fusion, Fishnet, Mirror, Mirage, Netick, NGO
An advanced, modern networking library for Luau/Roblox
Interfacespecificatie elektriciteit productie-eenheden RfG
NotBlox.Online : Three.JS ECS Multiplayer Sandbox
A multi-threaded console / game server that handles logging, user commands and connections from clients.
A set of scripts / modules to kick start your C# Godot 3.x game.
Fast Paced Multiplayer Online Game
General purpose client/server networking library written in Rust, built on top of the QUIC protocol which is implemented by quinn
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