[DEPRECATED] integrated ECS framework for Unity
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Updated
Jan 20, 2020 - C#
[DEPRECATED] integrated ECS framework for Unity
Key-Value Store save system interface and implementations for Unity
Some scriptable objects for sharing data between game elements and a system for saving the runtime values of those shared variables.
A save system for Godot C#. It uses Newtonsoft.Json for serialization and deserialization. It supports both encrypted, compressed and regular mode.
Don't use it, old archive. Using interactors and repositories in unity game. Accelerate development for small/middle size games!
Save system for Unity.
Project template for any Godot 4.0+ project. It comes with several robust core systems and thorough documentation. Currently under development.
Tetris-like game + GUI + MVC + Solver + Save system.
🐈JsonSaveLoadService is a flexible and powerful service designed for saving and loading data in Unity applications. It supports various data types including primitives, custom objects, and collections like Dictionary, HashSet, List, Queue, and Stack. This service ensures cross-platform compatibility (PC, Android, Web) and includes functionality fo
A Simple C# Save and Load System that has the ability to track achievements, load data from several files and modify data without needing to modify the whole Object. Usable in C# & Unity
A save system for GameMaker
Samples of save-system for Unity.
A very simple library for saving and loading; Made for the scoreboards and such, but you can modify it however you please!
My custom saving and loading package for unity using Json save files and encryption
Space-themed bullet hell game
This plugin saves zombie plague ammopacks to a file, use this if other banks not saving or banks has problems on your server
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